ELbab is a roguelite auto-battler set in an endlessly expanding library, where runs combine tile-based dungeon progression with the build-crafting feel of a hack-and-slash game. Its combat is fully automated, shifting the player’s attention toward planning and optimizing a character’s build rather than issuing actions during fights. The game is designed for mouse-only play and relaxed, multitask-friendly sessions.
Books and their attributes shape build choices: characters tend to favor certain stats, and the game’s guidance suggests strengthening books that fit those inclinations. Rooms can also steer a run, including the Room of Awakening, which offers Unique Books intended to help define a build direction, and the Room of Conversion, where a Unique Book depends on the mods attached to a converted Normal Book. Careful choices matter, with the developer describing the inventory as intentionally small and the difficulty as designed to be on the tougher side.
The supplied store description identifies ELbab as single-player, so its player-count context is solitary run-based play rather than a shared multiplayer session. The description also distinguishes the demo and uncleared Beginner Library from the full library: those early contexts progress up to Floor 2, while the full library reaches Floor 4. ELbab is described as being in alpha, with enemy variety and balance still works in progress, giving its current design context without implying that planned changes are already available.