Earth 2160 is a real-time strategy game set after Earth’s destruction in 2150. Its factions are fighting over survival and a future on Mars: the Eurasian Dynasty arrives in an evacuation fleet, the Lunar Corporation seeks a new home, and the UCS machines pursue a plan to conquer the solar system. The landing of UCS ships also wakes alien renegades from a long imprisonment beneath Mars. That clash of human survivors, autonomous machines and awakened aliens gives the campaign its science-fiction conflict.
Faction identity is built into both technology and architecture. The game offers four playable parties, each with distinct basic technologies and abilities, alongside its own roster of buildings and units. Their structures suggest different approaches to establishing a base: Eurasian Dynasty bases are large buildings assembled from smaller variable parts, while Lunar Corporation buildings stack like skyscrapers and can move rapidly to a new location. These details make territory and base-building part of the game’s character, rather than a generic backdrop to combat.
The single-player offering consists of four campaigns with seven missions apiece, while skirmishes and four multiplayer modes provide other ways to play across listed maps. With four factions, varied base designs and a mixture of solo and competitive options, Earth 2160 pairs a broad strategy setup with a distinctly Mars-focused setting.