Dwarves: Glory, Death and Loot casts you as the commander of a customizable band of fantasy dwarves, building from a fragile pair into a larger legion. Its central appeal is a blend of RPG progression, roguelike runs and automatic battles: the party grows through danger, but victory depends on choices made before the fighting starts. The single-player format makes the experience a personal campaign of shaping a company and seeing how far one run can go.
Preparation is the defining mechanic. Players equip individual dwarves for different roles, arrange their formation and position them in response to enemy threats; once combat begins, battles play out automatically. Between encounters, choices include gaining experience, spending gold on equipment or recruiting, while permanent upgrades can strengthen future runs. The game emphasizes adapting formations and party composition rather than relying on raw statistics, with enemy arrangements calling for different tactical answers.
The dwarves may fight on their own once a battle starts, but the strategic responsibility rests with the player, from outfitting the company to deciding how to meet each threat. Runs combine short-term risk with longer-term upgrades, giving the game its distinctive cycle of preparation, automated combat and renewed planning.