Dungeon of Elements casts the player as a helper to the fledgling Alchemy Guild of Primordiax, whose former glory needs restoring. Its identity rests on an unusual blend: an RPG dungeon crawler whose combat draws inspiration from classic puzzle games such as Dr. Mario and Tetris. That pairing gives its battles a puzzle-game flavor within a larger fantasy adventure.
The broader design revolves around exploring continents and dungeons, facing varied enemies and bosses, and developing a character through equipment choices. Crafting is a major part of that progression: experimentation reveals recipes, while crafted weapons and armor support customization. Players can also find pets, collect scrolls to build a Bestiary, and follow the story while choosing their own path. These systems place puzzle-inspired combat alongside familiar RPG exploration and character development.
Dungeon of Elements is listed as single-player, while its description also mentions competition with friends and other players to clear dungeons or the whole game fastest.