DRAGON BALL XENOVERSE revisits famous battles from the series through a custom avatar who fights alongside Trunks and other characters. Its premise turns those encounters into a chance to intervene and restore the familiar Dragon Ball timeline. Rather than simply retelling conflicts, the game places a player-created character inside them, making that avatar part of the series’ world and its battles.
Character creation offers five choices: Earthling, Majin, Saiyan, Namekian or Frieza Clansman. Combat is described as fast-paced and technical, while futuristic Toki Toki City gives the game a distinctive setting. Training adds another layer: players can choose an original Dragon Ball character as a Master, and the selected Master determines the skill set and training exercises. A Master may also appear during battle to assist, linking mentorship to the action without making every fight solely about the avatar.
The listed formats include single-player, multiplayer and co-op, placing solo play alongside options for playing with others. The central appeal documented here is the combination of recognizable Dragon Ball battles, custom-character creation, Master training and a technical combat system.