DOOM Eternal casts players as the Slayer, fighting to stop Hell’s invasion of Earth and prevent humanity’s destruction. Its single-player campaign ranges across dimensions, framing the action as a mission to conquer demons rather than simply survive an assault. The game’s defining combat idea is forward momentum: speed and power combine in first-person battles where the Slayer presses the attack.
Combat resources are tied directly to enemy encounters. Glory kills provide health, the shoulder-mounted flamethrower yields armor, and chainsaw attacks replenish ammunition. That resource loop gives each fight a tactical rhythm, asking players to choose how to engage rather than rely on one weapon or ability. Upgraded guns and mods, a retractable wrist blade, and other abilities broaden the Slayer’s options within that fast-moving design.
DOOM Eternal also includes Battlemode, a two-versus-one online mode in which one fully armed Slayer faces two player-controlled demons in a best-of-five match. The campaign’s resource-driven combat and Battlemode’s uneven team setup give those formats different reasons to draw players.