Divinity: Original Sin (Classic) begins with a murder investigation that draws a young Source Hunter into a plot threatening the fabric of time. Its open world invites exploration and interaction, while the story supplies a destination without prescribing exactly how to reach it. Classless character creation lets players shape their characters rather than choose from fixed classes, reinforcing the game’s emphasis on freedom and experimentation.
Combat is party-based and turn-based, with environmental effects and skill combinations creating tactical possibilities. For instance, the game’s description highlights making it rain before using lightning against enemies. Outside combat, players can investigate, discover items, and manipulate the world; they can also create adventures with the included RPG toolkit and share them online. This combination of authored story and player-made content gives the game a broader identity than a single quest-driven campaign.
The adventure supports single-player play as well as cooperative multiplayer, including online and local drop-in/drop-out play. In co-op, partners can make decisions together or disagree, and their interactions influence their relationship in the game.