DISTRAINT 2 is a 2D psychological horror adventure about Price, a man who sold his humanity to gain a partnership at McDade, Bruton & Moore. Following the events of the first game, it tells a sinister story about restoring hope and finding purpose. That premise gives the adventure a personal, morally uneasy centre, with its focus on story rather than action.
The gameplay is straightforward: move left and right, collect items, and solve puzzles to progress through the story. Dark humor shares space with the bleak subject matter, while the narrative brings twists and characters into the experience. Hand-drawn side-scrolling 2D graphics, music composed for different situations, and atmospheric sound design shape its presentation; a minimalist interface keeps the focus intact.
Its simple movement, item collection, and puzzles provide the practical rhythm between narrative developments. Those design details help explain what kind of game the player-count information relates to, without suggesting that a count describes the experience by itself. The game is developed by Jesse Makkonen and categorized as Adventure, Casual, and Indie.