Disintegration’s premise puts players in the role of Gravcycle pilots fighting alongside ground-based Crews. Its multiplayer design pairs the pilot’s vehicle with infantry units, whose distinct abilities and arsenals contribute to the battle. That mix gives the game a tactical angle beyond a contest between pilots alone: coordinating the different strengths of a Crew is part of its stated approach to PvP.
The technical beta focused on the multiplayer portion of the game, while the broader title is also described as having a single-player campaign. The beta’s listed contents included seven unique Crews, two modes and two dynamic maps. Those details establish the kind of variety the multiplayer was built to showcase, but do not specify the individual modes or explain how each map changes play.
Because this is a PvP format where pilots and their Crews compete online, player-count figures relate to multiplayer activity rather than the separate single-player campaign. The beta was identified as still in development, with possible bugs and matchmaking problems among the issues players might encounter; its stated beta progress would not carry over to the main game.