Dirty Business is a crime-operation management game about constructing an empire beneath the city. Its central design pairs underground production with the practical challenge of moving goods into a wider market: players can produce drugs, weapons, and counterfeit money, then fulfill customer orders or sell products directly. The premise is less about a single criminal heist than developing a hidden business across several connected operations.
The management layer spans both people and infrastructure. Workers can be hired for plant growing, chemical drug production, and weapons manufacturing, while street dealers can take on sales across the city. Players expand and upgrade their base, unlock side production rooms, and open a garage for a larger distribution fleet. Getting products out involves several routes, including elevator deliveries, front-company vehicles, and a secret airstrip for massive shipments to distant destinations. These systems make logistics and scaling part of the game’s criminal-business theme.
Play is available solo or in co-op, with up to four friends able to build and grow the operation together. The supplied description presents Dirty Business as a simulation focused on production, staffing, expansion, and distribution, with control of city districts as part of its larger empire-building premise.