This prequel places players in the role of Duncan Ironbrow, a filibuster pulled into politics and bound for the Battle for Independence of Samreignia. Its premise sets a personal story against a large-scale siege, while the documented format combines two story missions with an Endless Mode map.
Preparing for an assault means managing both a city and its defenses. Players gather food, wood, stone, iron, and gold, plan storage and expansion, and sustain armies with the resources they need. Fortifications require careful placement too: towers and clear lines of sight help troops fight, while poorly placed structures can obstruct them. Kill-zones and fallback positions make the battlefield a matter of planning, but the description also calls for taking an active role in combat.
The siege design emphasizes physical projectiles and overwhelming enemy forces, with spells adding another tactical option. Magical monuments and soul crystals enable abilities such as beams and summoned Dark Knights, while pausing time is available at any moment. The result, as documented, is a strategy game that joins economic pressure, defensive layout, and direct battlefield intervention, with its story missions and Endless Mode providing distinct play formats.