Diggin casts the player as Doug, a mischievous young mole whose goal is to conquer a strange crater discovered by his grandfather, Digby. The setting gives the excavation a mystery beyond collecting materials: the crater is also the last known location of an ancient star-nosed mole tribe that vanished, and its buried relics and secrets are waiting to be uncovered.
Mining feeds into a hands-on upgrade loop. Doug can use materials from the crater to improve his drill, reshape the ground and acquire more mining gear through a large skill tree. That combination makes the terrain part of the progression, while the search for ores and remnants of the lost tribe supplies a continuing reason to dig deeper. The game is listed as single-player and supports play without timed input, so its format is centered on an individual’s own excavation rather than a shared session.
Its casual and strategy labels sit alongside the mining premise, suggesting a focus on shaping a route through the crater and developing Doug’s equipment at the player’s own pace. The central appeal is the blend of subterranean discovery, terrain alteration and gradual growth of a mole’s mining toolkit.