Dice Gambit casts players as the leaders of a customizable, debt-ridden family of Inquisitors tasked with hunting chromatic monsters in the city. Its legacy-building premise extends beyond a single roster: heirs inherit powers and appearance from their parents, while the family’s fortunes can move from ruin toward prominence. Alongside the monster hunt, players can spend time with Neo-Talis’s eccentric nobles and take on their unusual missions, including the occasional ice-cream delivery.
Combat turns dice into tactical tools. Players roll to control their knights, combine dice to unleash abilities, and reroll selected dice to steer their chances; adapting to the results is part of planning a successful turn. Character development adds another layer, with academy classes, more than 200 powers, and combinations of abilities, passives, and stats supporting varied builds. Campaign modifiers let players customize a playthrough, while relationships with nobles can open facilities and skills and reveal personal stories.
The store lists Dice Gambit as single-player, so its play format is centered on an individual campaign rather than multiplayer sessions. Its mix of family progression, combat, and social encounters gives the game a distinctive identity beyond its turn-by-turn battles.