Despot’s Game: Dystopian Battle Simulator begins with people waking in a post-apocalyptic labyrinth, stripped of their clothes and memories but carrying weapons. Its grimly comic premise sets up a strategy game about turning an ill-equipped band of survivors into a force capable of facing the dungeon’s dangers and other players’ teams.
Squad building revolves around loot, perks and class combinations. The humans can become wizards, cultists, ninjas and stranger fighters, while tactical choices include reinforcing the front line, aiming food-throwers and caring for Forbidden Summoners. Combat is indirect: players prepare their warriors, then let them fight without direct control, shifting attention from reflexes to planning. The dungeons are generated anew each time, giving each expedition a fresh layout rather than a fixed route.
The store lists both single-player and online PvP, and the description frames rival encounters as battles against other players’ developed builds. Its oddball army classes and hands-off battles are central to what distinguishes it from a reflex-driven action game.