Set in 1881 near the Mexican border, Desperados: Wanted Dead or Alive follows bounty hunter John Cooper as he takes on the bandits ambushing trains owned by Twinnings & Co. What begins with a reward for the gang’s leader draws Cooper and his former partners into a pursuit across the southwestern United States, with the story framing its tactical missions as a western adventure.
The core challenge is to direct six mercenaries in real time, combining their distinct abilities to handle situations such as infiltrating a fortress, rescuing a teammate, or escaping an ambush. Enemies have varied profiles, and the game describes their artificial intelligence through attributes including courage, intelligence, and marksmanship. Its twenty-five levels span settings from villages and saloons to prisons, boats, and gold mines, with different times of day and weather among the environmental variations.
The game is listed as single-player, so its player-count context is a solo tactical campaign rather than a shared multiplayer session. Cinematic transitions and six training levels complement the mission-based structure, while the mix of character management, enemy traits, and varied western locations distinguishes its approach to real-time strategy.