桌面冒险物语 Playtest is a playtest associated with Desktop Raid. The parent game is presented as an idle RPG in which a party advances through dungeons while its heroes fight automatically, collect equipment, and grow stronger. That hands-off approach is paired with party-building decisions, offering a different emphasis from RPGs built around repeated manual combat.
Desktop Raid’s described design combines side-scrolling, retro pixel-art battles with an auto-chess-style formation system. Players arrange heroes into roles such as frontline tanks and backline damage dealers, with crowd control and damage-over-time effects among the tactical possibilities. The parent game also describes branching classes, character-specific growth paths, and equipment with random affixes and set effects, giving its automated fights a layer of build planning.
A desktop-corner presentation is another distinctive part of the parent game’s concept: the adventure is designed to occupy little screen space while battles continue in the background. Players can check in to collect loot and improve their party rather than constantly direct each encounter. The playtest is the test product associated with that game; its included content may differ from the broader game design described here.