Death Trash casts players as an outcast on Nexus, a planet where humanity’s settlement has fractured into enclosed habitats and a wasteland shaped by machines, outcasts, and the offspring of the worm. The journey runs through deserts, ruins, and underground places, framed by cosmic horrors and a rough-edged blend of post-apocalyptic, horror, and cyberpunk influences. Its strange landmarks and characters, including the Fleshkraken and the Puke Bar, give the setting a grotesque personality rather than a purely bleak backdrop.
Play unfolds in real time across handcrafted locations connected by a world map. Ranged and melee combat sit alongside stealth, multiple-choice dialogue, crafting, inventory management, and skills such as pickpocketing and puking. Character development involves stats and decisions, while quests and encounters leave room to choose whether to fight opponents or befriend them. The design also emphasizes player freedom: dialogue can be left at any time, and the game allows either lethal or nonlethal approaches.
Death Trash is built around a single-player story campaign, with optional local co-op covering that campaign as well. A second player can join or leave during play, bringing a separate character, stats, and inventory while quest progress is shared. Players remain in the same location and travel together on the world map; the shared-screen format can also be changed to permanent split screen. This combination of a substantial solo RPG structure and drop-in local cooperation is useful context for understanding the game’s player-count activity.