Death and Taxes casts you as the Grim Reaper in an office job, where paperwork carries an unusually heavy consequence: you decide which people live or die. The premise turns routine administration into a narrative choice, with the game describing consequences that affect the world around you. You can also speak with your boss and encounter a mystery surrounding your own incarnation.
Its workday details give the setup a wry, personal texture. Alongside deciding fates, you can earn money, shop at Mortimer’s Plunder Emporium, decorate your desk, and pet the cat. The game pairs those office rituals with meaningful choices and a branching storyline featuring multiple endings. Fully voiced non-player characters, dialogue options, original artwork with watercolour graphics, and an original soundtrack round out the presentation.
Its distinctive appeal lies in the contrast between grave responsibility and mundane office life: choices about mortality sit beside desk decoration, purchases, and everyday workplace encounters.