In Darksiders, War, the first Horseman of the Apocalypse, is accused of triggering a war between Heaven and Hell before its appointed time. Stripped of his powers and sent back to Earth, he pursues the truth and those responsible while hunted by angels. The ruined world is both a battlefield and the setting for a quest shaped by vengeance and the possibility of redemption.
Combat draws on brutal attacks, supernatural abilities and an arsenal of angelic, demonic and earthly weapons. War can also ride Ruin, his fiery phantom steed, while battles pit him against both war-weary angels and demonic hordes. Exploration takes him through wastelands and demon-infested dungeons; along the way, ancient relics, weapon upgrades and new abilities support character progression and let players customize their style. That mix of combat, exploration and progression gives the action-adventure its own scope beyond a sequence of fights.
Darksiders is listed as a single-player game, so its player-count context is individual play rather than a shared multiplayer session. Its design centers on controlling War through a personal campaign across a devastated Earth, with combat and character development serving his search for answers.