Cyber City 2157: The Visual Novel begins with its protagonist waking from a dream of the cosmos and a frightened astronaut, then heading to work. Their job is to create simulated humans called Molds, but the day opens into a journey through parks, cemeteries, suburbs and dreams in a city where the sun never sets. That blend of routine and disorientation grounds the game’s cyberpunk and mystical setting in the perspective of someone struggling to keep up with a changing reality.
The game is presented as a visual novel built around reading, watching, listening and pondering its world’s riddles. Its choices are described as odd rather than conventional, while its story draws on everyday life, mysticism and surreal imagery. Pixel-art backgrounds, some animated, evoke older computer systems and monitors, particularly the Commodore 64 and MSX. Atmospheric music accompanies the scenes, making the experience a combination of text, images and sound rather than action-focused play.
Its documented design centers on one person’s passage through an uncanny city, with visual-novel choices and a deliberately dreamlike atmosphere shaping the journey. The stated game duration is more than four hours, alongside a collection of 150 backgrounds and 40 songs.