Consume Me casts Jenny as a young woman in love and entering her final year of high school, turning the pressures of adolescence into a darkly funny slice-of-life role-playing game. Its questions reach beyond a simple coming-of-age story: Jenny is trying to shape her future while navigating expectations around appearance, school, relationships, and the demands she places on herself.
The daily routine is built around difficult trade-offs. Players make meticulous schedules with limited time, pursue academic goals while avoiding distractions, and complete chores for spending money. Meals are puzzles, too, asking Jenny to eat neither too much nor too little. Clothing can help her dress for success, but its benefit lasts only until the garments need to be renewed through laundry. The mechanics make ordinary obligations feel like a strategy problem with more demands than room on the calendar.
The premise’s comic exaggeration sits alongside questions about whether every goal is worth pursuing and what a sustainable future might mean. Multiple possible endings make the outcome part of the game’s central tension, without reducing Jenny’s story to a checklist of tasks.