Conquest of Empires 2 casts the player as a city lord choosing among China, Rome, Egypt, and Persia. Its premise joins the rise of an ancient civilization with competition for conquest, giving city development a historical strategy setting rather than making construction the whole focus. The listed genres are strategy, simulation, and massively multiplayer.
The game pairs settlement tasks with military planning. Players can build houses, cultivate fields, tend forest farms, and improve buildings; they can also summon heroes and soldiers, then combine unit types and formations for battles, including fights against stronger opposition. Missions provide rewards, while automatic fighting is described as a way to develop heroes and collect equipment. These systems connect routine development with army preparation and strategic decisions.
Its listed formats include multiplayer, MMO, PvP, online co-op, and online PvP. The description also emphasizes teamwork and says the game has no VIP privileges, framing its competitive design around strategy without paid VIP advantages. The source identifies those elements as part of its design, alongside the city-building and combat systems.