Conquest Dark places its action RPG in a world collapsing under undead armies and cosmic forces. Its premise reaches back 237 years to the arrival of the Black Planet, with the kingdoms devastated, the Cosmic Gods fallen, and the Primordial Ones stirring. The story sets champions and criminals on dangerous Dark Rituals, framing the struggle as dark fantasy shaped by both cosmic horror and primal savagery.
Character choice and run-based progression give that premise a concrete play structure. Players can take on roles such as Barbarians of the Lion, Oathkeepers, or Acolytes of Kuu, whose powers differ. Each Ritual starts the character as a weak grunt and offers a concentrated progression arc, where new abilities and discoveries can build toward a more formidable setup. The format emphasizes focused runs rather than an account of a sprawling, continuous campaign.
Build crafting is another defining part of the experience: eldritch abilities, legendary armor, and distinctive weapons from fallen champions can be combined and enhanced. Rituals also send players through varied environments to face dangerous creatures, undead forces, fallen heroes, and mini-bosses.