Command & Conquer: Red Alert 2 frames its conflict as a Soviet invasion of American soil, placing the player in command of Soviet or Allied forces. Yuri’s Revenge extends that war with a campaign against mind-controlled Soviet forces. The series’ alternate-history premise gives its battlefield a larger-than-life tone, while the opposing factions make the player’s allegiance central to the conflict.
This is a real-time strategy game built around commanding forces across land, air, and sea. Its arsenal ranges from Prism Tanks and Terror Drones to psychic mind-control devices and Cloning Vats, giving the military setting an unusual mix of conventional hardware and speculative technology. More than 80 units and structures, alongside a veterancy system that makes new forces into battle-hardened war machines, form the basis for building and directing an army.
The listed formats include a single-player game and Skirmish, which has no particular objective beyond destroying everything else on-screen.