Combat Champions Playtest is a playtest associated with Combat Champions, a team-based arena shooter framed as a televised corporate game show. The parent game’s premise casts players as performers competing in corporate campuses transformed into arenas, with the CMA’s cameras and commentators turning combat into a spectacle. This describes the associated game, not a promise that every feature appears in the playtest.
Combat Champions combines shooting and point control with showy movement and destructible surroundings. Its corporate-campus arenas feature props such as exploding fuel drums, air rams, human slingshots and slides, while players run, slide and launch themselves around the battlefield. The game’s stated team tactics include protecting teammates, marking opponents, and capturing and holding points as players outshoot the opposition.
Its design pairs familiar controls and relatively short matches with horizontal progression focused on customization, aiming for an accessible, casual experience. Classes offer different assortments of weapons and gadgets, and the parent game description also highlights halftime mini-games and tie-breaker events as ways to vary the match format. The playtest’s exact scope is not specified, so its content may differ from the associated game’s broader design.