Cold Waters casts players as the commander of a nuclear submarine as the Cold War turns into a world-war crisis. Inspired by the 1988 classic Red Storm Rising, its scenarios pit you against convoys, amphibious landings, insertion missions, and enemy warships, submarines, and aircraft. The central tension is not simply choosing a target: a strike may expose the submarine to a response, while uncertainty about what the sonar has missed keeps danger close.
Combat unfolds in real time, with wire-guided torpedoes, anti-ship missiles, and cruise missiles among the available weapons. The game emphasizes a realistic sonar model and authentic Soviet combat tactics, making detection and the risks of engagement part of its submarine-command design. More than forty researched classes of ships and submarines provide varied opposition, while the occasional SEAL team adds another tool to the mission arsenal.
A dynamic campaign makes performance matter, giving the single-player format a consequential thread across its naval operations. Its appeal rests on managing information, weapons, and exposure in an escalating maritime conflict.