Clones casts players as CloneMasters guiding small squads across a whimsical planetary puzzle journey. Its single-player campaign is described as more than 150 puzzles, arranged around 11 CloneMasters and five environmental themes. The central challenge is to decide when each clone should morph: their bodies can take different forms to perform actions and navigate obstacles. Checkpoints, a mini-map, and warnings when clones are in trouble support the puzzle-solving without changing its strategic focus.
That careful planning also carries into real-time multiplayer, where teams can coordinate or compete through several modes. The game supports co-op, team play, and head-to-head matches, alongside modes such as Capture The Clone, Quantum Quarrel, and Multiverse Match. Powerups, sabotage, and the possibility of having clones stolen through misdirection give opponents ways to disrupt a plan.
Creation is another part of the design, not an afterthought. A built-in level editor was used for the campaign and lets players make puzzles; the listing also describes more than 50 multiplayer levels and sharing custom levels when someone joins a server. Match recordings, leaderboards, and spectator support extend the competitive format beyond the match itself, while unlockable decorations and stamps add personal touches. Together, these elements frame Clones as a mix of authored puzzles, player-made challenges, and tactical multiplayer.