Set in 1920 at the start of American Prohibition, City of Gangsters casts you as a newcomer building a criminal operation in a city where alcohol has suddenly become illegal. Its management-tycoon premise is about turning that opening into a lasting enterprise, with the looming end of Prohibition in 1933 giving the climb a defined historical horizon.
The operation is built through connected businesses and logistics: establish stills, find raw materials, produce or smuggle drinks, and distribute goods to speakeasies and neighborhoods. You can expand into illegal gambling, recruit and organize a crew for deliveries and protection, cultivate contacts for introductions, and use bribes to keep police at bay. The game also puts relationships and territorial control into the management picture: people remember whether your outfit helps or harms them, while controlled ground can provide income and room to expand.
That mix of production chains, social connections, crew management, and rivalry makes the game a single-player strategy and simulation experience, rather than a shared-world crime setting. The focus is on planning how the business grows and how your organization handles competition before legal alcohol ends the opportunity.