Cheap Golf turns minigolf into a surreal, low-resolution physics playground overseen by Susan, an intrusive AI who built an abstract gauntlet and expects a human test subject to take it on. Its retro, glitchy look and Susan’s commentary give the challenge a deliberately odd, playful tone, rather than the feel of a conventional golf simulation.
The central action is simple: click and drag to launch a small digital ball, or “boop,” across unusual courses. The game describes its puzzles as fast-paced and built around instant respawns, encouraging players to experiment with trajectories and refine their aim. Across three episodes, the documented course design includes bizarre hazards, shifting architecture and moving platforms; obstacles can also morph or warp, complicating attempts to judge each shot.
Cheap Golf is listed as single-player, so its play format centers on an individual working through Susan’s physics challenges.