Carnival Hunt turns a twisted carnival into a first-person asymmetrical horror contest: five players take the roles of fragile, wind-up Bunnies, while one controls the Carnival Monster. The Bunnies must complete objectives and escape together; the Monster tries to capture them before the performance ends.
Bunny survival depends on shared resources as much as stealth. Wind-up charge drains during a match, and limited keys can keep players or teammates moving and activate mechanisms. But using a key makes noise, potentially exposing the group’s position. Players can also hide among fallen Bunnies and try to fool the Monster, whose inspections cost time and charge. These choices make coordination, restraint, and deception part of the hunt.
The Monster’s role is an active pursuit, not simply a different team perspective: it tracks movement, disrupts objectives, separates the group, and consumes keys to extend its own charge. First-person viewpoints restrict what players can see, while positional voice chat can help teammates coordinate but may also give away their location. Carnival layouts are assembled from modular rooms, so routes and connections can change between matches.