Car Manufacture casts you as the head of an early twentieth-century car factory, starting with only a few thousand dollars. Rather than focusing on driving, it frames the automobile business as a connected management challenge: establish a plant, develop its operations, and build a brand that can attract customers. You can choose among seven cities, giving the factory-building premise a choice of setting.
Production is the hands-on core. Construct buildings, arrange individual workstations into assembly lines, divide tasks, and keep parts flowing as you try to make the process efficient. Employees have different skills and experience, so hiring, training, and assigning work matter; better-trained workers also require higher wages. Research adds a longer-term goal, with new technologies and car projects to pursue as the factory develops. The game describes nearly sixty vehicle projects, while its overview also refers to sixty models.
Commercial decisions tie the factory floor to the market. Each car model has a popularity cycle, and you can respond with promotions, price changes, or by ending production. Challenges offer short missions for testing your practical skills, while the broader factory can also be watched as a complex system at work.