Campfire places a group of strangers in a dangerous woodland camp, where one participant is secretly the Killer. Its Mafia-style premise is framed around a shared survival problem: the group needs food, water, and fire, while the Killer works to eliminate the others and sabotage the camp. The result is social deduction with a practical pressure point, since survival depends both on judging people and keeping the camp supplied.
Voice chat is central to play. Campers gather resources and discuss suspicions, then vote either to execute someone they believe is the Killer or return to gathering. The choice carries a cost if they target an innocent: that person is gone, leaving fewer people to face the threat. Resource gathering also leaves players on their own, creating space for the Killer to stalk and attack. A Protector adds another role-specific decision by selecting someone to keep safe for a round, whether for another player’s benefit or personal survival.
The game’s outcome depends on how the group handles these competing tasks. The Killer wins by killing everyone; Campers win if the Killer is stopped, while running out of resources means everyone loses.