Call of Duty: Advanced Warfare sets its conflict in a plausible future where private military corporations have become dominant armed forces. At the center is Jonathan Irons, founder and president of Atlas Corporation, whose influence helps frame the game’s vision of technology reshaping warfare. That premise gives the action a corporate-military backdrop rather than a conventional present-day battlefield.
Its signature design is the exoskeleton, which changes how soldiers move and fight. The game’s description highlights boost jumps and grappling for increased movement and verticality, alongside covert cloaking and enhanced strength, awareness, endurance, and speed. Advanced equipment broadens the tactical choices further: players can use specialized drones and vehicles such as hoverbikes, and choose between standard ammunition and directed-energy weapons. These systems make mobility and futuristic weaponry central to the game’s combat identity.
The store listing identifies both single-player and multiplayer modes, placing Advanced Warfare within a format that supports solo play as well as shared matches.