Caliper is a single-player puzzle game built around conflicts between states and forces: freezing and melting, braking and slipping, glowing and fading. Its abstract description frames these contradictions as puzzles governed by shared rules, giving the game a surreal, elemental premise rather than a conventional narrative setup.
The clues point to interactions among fire, ice, water and movement. Melted objects cannot be frozen again or swim, while something unfired can drown and freeze; ice bridges, meanwhile, are explicitly unsuitable for fire coals. The source also mentions steps in a portal, suggesting that navigating these strange conditions is part of the puzzle design, though it does not specify a complete rule set or controls.
Its Casual, Indie and Simulation labels offer further genre context, but the distinctive hook is the way familiar physical ideas are made to contradict one another.