Blitzkrieg Anthology places you in command of Allied, German, or Soviet forces across researched campaigns based on decisive battles of the Second World War. Its historical focus reaches into the battlefield details: units reflect period characteristics, from tank armor thickness to infantry-rifle range. The setting is not just a backdrop; it informs what forces can do and how engagements unfold.
Rather than forcing every player through a fixed sequence of difficulty settings, the campaign structure lets you choose how to approach its central conflicts. You can move straight into a major engagement or take on pre-defined or randomly generated side missions first, building experience, promotions, and weapons upgrades while wearing down the opposing force. Battles also account for seasons, climate zones, and weather, while battlefield tasks include repairing and resupplying units, laying mines, digging, building bridges, and calling in air support.
The editors make this anthology unusually open to player-made content and changes: the Mission Editor supports custom missions, chapters, and campaigns, while the Resource Editor can alter units and other parts of the game environment. Its combination of historically modeled forces, optional side missions, and extensive editing gives that solo play several ways to take shape.