In Before We Leave, generations of Peeps emerge from underground with little knowledge of how to rebuild their civilisation beyond growing potatoes. You guide their recovery, starting with shelter and the rediscovery of ancient technology, then extending settlements across islands, continents and planets. Its central appeal is gradual renewal: the goal is to cultivate a thriving network of communities, not to conquer neighboring societies.
That growth depends on balancing practical needs. Gather and manage resources, monitor pollution and happiness, and research technologies that help settlements overcome inherited challenges. Trade goods between communities by sea and through space, while exploring varied biomes and protecting the Peeps from ancient guardians. The design makes those threats obstacles to manage rather than invitations to conventional combat: the store description explicitly rules out weapons and battles with neighbors over resources.
The game is listed as single-player, so its settlement planning and interplanetary trade are framed as an individual strategy experience. Its relaxed, self-paced expansion sits alongside resource management and research, giving the peaceful premise meaningful strategic decisions.