BeetleBall Playtest is a playtest associated with Beetleball, a chaotic team-based PvP soccer game about beetles scoring goals with dungballs. The parent game’s premise sets an intentionally absurd spin on team competition; its described playtest scope is not specified, so the full game’s features should be treated as context rather than guaranteed test content.
Beetleball’s design centers on several balls in play, which teams can merge into a Golden Dungball to score. Its movement is momentum-based, while distinct beetle abilities add tactical possibilities: the Tiger Beetle can teleport between balls, the Fungus Beetle creates mushroom launchpads, and the Cyborg Beetle fires a laser sniper. The game is described as supporting teams of up to six per side, with class combinations and map tricks adding layers to coordinated play.
Rather than a conventional flat soccer pitch, Beetleball’s arenas include settings such as dandelions, donuts, cakes, and sandcastles. Ranked and unranked matchmaking, alternate modes, and custom lobbies are among the parent game’s listed features, alongside beetle hats and cosmetic rewards. These details sketch a playful, competitive game built around unusual ball physics, varied arenas, and class-based teamwork. The playtest’s actual content may differ from the parent game context described here.