Set in New Eden in 1695, Banishers: Ghosts of New Eden follows Red and Antea, a couple of experienced spirit hunters tasked with lifting a curse afflicting settler communities. Its action-RPG story pairs investigations into haunting cases with exploration of varied landscapes and encounters with residents whose histories inform the choices ahead. The central relationship is tested when Antea is killed and becomes a spirit, turning the hunt into a personal dilemma about whether to honor an oath to let her soul ascend or try to bring her back.
That moral tension is built into the game’s case resolutions: players can blame living people and sacrifice them, banish departed souls, or ascend spirits to grant them peace. These are not simply different combat approaches; the description says decisions shape the fate of New Eden’s inhabitants and determine the journey’s ending. The cases therefore connect the supernatural threat to the lives and motives of the people Red and Antea encounter.
Combat combines Red’s physical arsenal with Antea’s supernatural abilities, letting players mix weapon attacks and spiritual powers against ghosts, specters, and bosses. Exploration also feeds character and equipment progression through gear, artifacts, resources, and upgrades to Antea’s skill trees.