Ballionaire is a physics-driven roguelike built around designing a pachinko board and making its collisions pay. Drop a ball to hit triggers, earn money and spawn more balls, then draft additional triggers each round. The board becomes a scoring engine shaped by how you combine its parts, with the game inviting both focused score-building and increasingly busy ball production.
Runs also revolve around meeting the demands of three ELDERS. Their tribulations alter the challenge, and surviving requires paying tribute; success earns the Ballionaire title and opens another way to win. Board variety adds a further strategic twist: the Pyramid, Danger Wheel and Pinball table call for different layouts and approaches. Players can also ban triggers or boons to tailor the tools available to them.
Beyond runs, the Laballatory provides a sandbox for testing ideas, building unusual boards and sharing them with friends. Steam Workshop support and a Lua-based custom content API extend that tinkering into player-made triggers and starter packs.