Ball of Wonder casts its arkanoid-style action in a circus setting, with clowns as the targets of a revenge-fuelled romp. Its levels combine familiar ball-and-breakable-object play with scenery such as Ferris wheel seats, alongside puzzle elements to destroy. The result is a casual indie game built around clearing varied circus-themed challenges rather than a single repeated objective.
Its design spans nine game modes, including destroying everything, gathering points, popping balloons, and clearing a stage in the dark. Nine power-ups add another layer: players activate them manually, and any power-up still held at a level’s end carries into the next one. Two boss fights punctuate the level-based play, including a showdown against a large clown. The game describes fifty levels and supports solo play or cooperation with a friend.
Ball of Wonder also lists shared or split-screen cooperative play among its features, giving its circus-themed block-breaking format a social option without making cooperation the sole way to play.