A.V.A Playtest is a playtest associated with A.V.A Global, the classic first-person shooter it provides context for. A.V.A is built around team battles in which players choose among Pointman, Rifleman and Sniper, with each class offering different strengths and weaknesses. The playtest’s exact included content is not documented, so these features describe the associated game rather than a guaranteed part of the test.
In the broader game, class roles shape how teams approach a battlefield. Pointman specializes in speed and close-range combat, Rifleman brings versatile assault rifles and equipment, while Sniper focuses on long-distance engagements and covering areas. Players can acquire skills to strengthen class characteristics, and weapon attachments such as scopes, grips and silencers let them tailor weapons to different shooting styles.
A.V.A’s match design also spans distinct objectives: Annihilation follows a timed, score-based team deathmatch, while Demolition centers on planting or defusing a bomb. In Breach, one side attacks an escorted tank with RPGs as the other tries to get it to its destination, including repairing it when damaged. More than fourteen maps and varied modes give the parent game a broad tactical backdrop, though the playtest’s content may differ.