In Autonauts, colonisation begins with a modest job: arrive on an uninhabited planet, gather basic materials and craft the first tools. The larger aim is to set that world in motion by building a colony of workerbots, then supporting colonists who depend on your help. Its bright, low-poly presentation gives this production-focused project a playful, approachable look.
The defining task is teaching rather than directly repeating every chore. A visual programming language lets you show workerbots sequences of actions, which they can repeat as you expand the colony and give them more capabilities. Gathering, construction, farming, cooking, fishing and tailoring all feed into a broad chain of work. The pleasure comes from shaping these routines into an increasingly capable system, with resource management and crafting tied to the colony’s growth.
The store description also identifies Settlement Mode as a challenge to build a metropolis with a limited bot workforce, alongside bot-scripting additions and production aids. Together, the game’s format and systems point to a measured, hands-on simulation built around planning, experimentation and gradual expansion.