Auto Chess builds its match around assembling a lineup from a shared pool of randomly offered Heroes. Players collect or change Hero cards, then arrange formations with the aim of outlasting seven opponents. The game carries forward the strategic approach of Dota Auto Chess, while presenting itself as an original auto battler from Drodo Studio and Dragonest.
Lineups draw on 22 races and 13 classes, giving players several traits to consider while forming a strategy. The contest is framed as an eight-way match for the first prize, rather than a conventional direct-control action battle.
That mix of competitive match structure and layered formation decisions defines the game’s identity, with global-server play described as bringing players from around the world together.