Attempt[42] is a first-person puzzle platformer built around clearing levels quickly by defying gravity and changing the level layout. Its central challenge pairs spatial problem-solving with the pressure of reaching an exit as fast as possible, making the environment itself part of the puzzle rather than merely a route through it.
The game offers two distinct approaches to that challenge. Time Attack asks players to complete a level within a given time, while Freerun removes that time pressure and lets them take as long as they need. This contrast gives the same core premise both a timed test and a more relaxed format, without changing the focus on manipulating gravity and the stage.
That combination of perspective, gravity-defying play, and layout changes defines Attempt[42]’s compact design. Rather than emphasizing a broader collection of activities, it centers on solving platforming challenges through environmental rearrangement, with the choice between a time limit and an unrestricted pace shaping how players approach each level. The result is a focused puzzle-platforming concept organized around speed, space, and control.