Atlantic Fleet is a single-player naval strategy and simulation game set during the Battle of the Atlantic. Players command either the Allies or the German Kriegsmarine, fighting over Atlantic shipping lanes. Its subject shapes both sides of play: Allied forces protect convoys, while German submarines and surface raiders attack them. The game combines long-range strategic planning with tactical decisions during naval combat.
Players direct surface ships and submarines, as well as carrier and land-based aircraft. Combat emphasizes targeting ship subsystems and realistic buoyancy physics rather than reducing vessels to hit-point bars. Play formats range from standalone historical missions and custom battles to faction campaigns and a dynamic campaign built around limited resources, historical units, convoy routes, and weather based on real-world conditions. These options give the game both focused engagements and a broader campaign structure.
Atlantic Fleet is designed for solo play, so its player-count context is distinct from games built around online matchmaking or cooperative crews. Its central challenge is commanding a naval war across multiple scales, from a particular engagement to a campaign for control of shipping lanes.