At Dead Of Night combines live-action footage with graphics in a horror story set in a remote hotel. Student Maya has escaped her captor, Jimmy Hall, but her friends remain tied up and locked in their rooms. To secure their release, she must uncover the secret behind Jimmy’s past while he searches the hotel for her. The mix of filmed scenes and game elements gives the setting a distinctive, cinematic feel.
Maya’s investigation hinges on an ancient ghost voice receiver. She uses it to communicate with spirits connected to Jimmy, who materialise around the hotel and gradually reveal their stories. That device makes ghost-hunting part of the central mystery: progress means listening to the dead for clues about the person holding Maya’s friends, rather than simply fleeing the building. The tension comes from pursuing answers while Jimmy remains on the prowl.
The game is listed as single-player, so its hotel exploration and supernatural investigation are designed around Maya’s individual ordeal, not a shared party or competitive match.