Arkheron Playtest centers on teams climbing through a mysterious Tower, where looting and combat shape the route upward. In Ascension, teams search for Relics, fight monsters and confront rival teams, with only one team reaching the top. That combination gives the climb a clear competitive objective: survive the Tower’s threats while contending with other squads.
The announcement also describes Spires, a 3v3 area mode built around close-quarters fights. Players load up items before entering, making build experimentation part of the match rather than an afterthought. Spires is framed as a place to test builds against competition, while Ascension expands the format to a larger team contest with both monsters and opponents in the mix.
The announcement specifies fifteen teams of three in Ascension, while Spires is for teams of three. Together, these modes point to a team-focused competitive design in which preparation, combat and progression through the Tower all matter.