Archimedes begins with the unsettling illusion that an old operating system is running after installation. A strange man asks for help, drawing the player into a search for the terrible secrets behind the game. Its horror is tied to that gradual uncovering, with the story described as becoming more frightening and personal the further the player proceeds.
Solving the mystery means reaching beyond the game itself. The puzzles span steganography and cryptography, real-world geographical clues, and the use of external applications. Some may also require interaction with the community, so progress can involve exchanging ideas with others rather than solving every clue alone. The store listing cautions that non-native English speakers may have difficulty with some puzzles and includes a mature-audience and seizure warning.
The listed format is single-player, but Archimedes’ cross-platform puzzle design gives that label useful context: its central experience is an individual mystery that can sometimes call for community involvement. This is not presented as conventional multiplayer; the distinctive appeal is following a creepy, personal trail of clues across the game and outside tools.