Anno 2205 turns a city-building simulation toward the future, asking players to build prosperous settlements while humanity pursues a breakthrough in fusion energy. The resource needed to advance that technology, helium-3, is available in harvestable quantities on the Moon, giving expansion beyond Earth a practical role in the game’s economic premise.
Its distinctive structure links development across multiple locations. Players manage a growing corporation on Earth and the Moon, build cities and industrial complexes, establish lunar bases, and mine resources to support expanding metropolises. A session mode connects different regions across multiple islands, bringing the game’s economic and strategic city-building together rather than treating each settlement as an isolated project.
The appeal described here is long-term city growth, resource management, and the challenge of balancing development between Earth and the Moon, not multiplayer competition.