Angels Fall First brings infantry combat, vehicle battles and space warfare together in a match-based science-fiction wargame. Its central design idea is to connect close-quarters fighting with large-scale ship engagements, rather than keeping players inside one kind of battle. Scenarios are objective-based and team-oriented, giving that broad setting a tactical focus.
Players can fight on foot with a wide selection of weapons and tools, pilot ground vehicles and spacecraft, and take part in dogfights using interceptors and bombers. Capital ships are both operational and pilotable, with interiors players can traverse. Boarding makes the connection between space and infantry combat especially concrete: teams can enter stations, shipyards or vessels to capture or destroy them from within. Commander mode adds the option to issue orders to squadmates and teammates.
The game supports online and offline play, with AI able to fill player slots; its scenarios support up to 64 players or bots.